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    Method Random

    Random()

    Returns an infinite sequence of random integers using the standard .NET random number generator.

    Declaration
    public static IAsyncEnumerable<int> Random()
    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Remarks

    The implementation internally uses a shared, thread-local instance of Random to generate a random number on each iteration. The actual Random instance used therefore will depend on the thread on which a single iteration is taking place; that is the call to MoveNext(). If the overall iteration takes place on different threads (e.g. via asynchronous awaits completing on different threads) then various different Random instances will be involved in the generation of the sequence of random numbers. Because the Random instance is shared, if multiple sequences are generated on the same thread, the order of enumeration affects the resulting sequences.

    Random(Random)

    Returns an infinite sequence of random integers using the supplied random number generator.

    Declaration
    public static IAsyncEnumerable<int> Random(Random rand)
    Parameters
    Type Name Description
    Random rand

    Random generator used to produce random numbers

    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if rand is null.

    Random(int)

    Returns an infinite sequence of random integers between zero and a given maximum.

    Declaration
    public static IAsyncEnumerable<int> Random(int maxValue)
    Parameters
    Type Name Description
    int maxValue

    exclusive upper bound for the random values returned

    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Remarks

    The implementation internally uses a shared, thread-local instance of Random to generate a random number on each iteration. The actual Random instance used therefore will depend on the thread on which a single iteration is taking place; that is the call to MoveNext(). If the overall iteration takes place on different threads (e.g. via asynchronous awaits completing on different threads) then various different Random instances will be involved in the generation of the sequence of random numbers. Because the Random instance is shared, if multiple sequences are generated on the same thread, the order of enumeration affects the resulting sequences.

    Random(Random, int)

    Returns an infinite sequence of random integers between zero and a given maximum using the supplied random number generator.

    Declaration
    public static IAsyncEnumerable<int> Random(Random rand, int maxValue)
    Parameters
    Type Name Description
    Random rand

    Random generator used to produce values

    int maxValue

    Exclusive upper bound for random values returned

    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if rand is null.

    Random(int, int)

    Returns an infinite sequence of random integers between a given minimum and a maximum.

    Declaration
    public static IAsyncEnumerable<int> Random(int minValue, int maxValue)
    Parameters
    Type Name Description
    int minValue

    Inclusive lower bound of the values returned

    int maxValue

    Exclusive upper bound of the values returned

    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Remarks

    The implementation internally uses a shared, thread-local instance of Random to generate a random number on each iteration. The actual Random instance used therefore will depend on the thread on which a single iteration is taking place; that is the call to MoveNext(). If the overall iteration takes place on different threads (e.g. via asynchronous awaits completing on different threads) then various different Random instances will be involved in the generation of the sequence of random numbers. Because the Random instance is shared, if multiple sequences are generated on the same thread, the order of enumeration affects the resulting sequences.

    Random(Random, int, int)

    Returns an infinite sequence of random integers between a given minumum and a maximum using the supplied random number generator.

    Declaration
    public static IAsyncEnumerable<int> Random(Random rand, int minValue, int maxValue)
    Parameters
    Type Name Description
    Random rand

    Generator used to produce random numbers

    int minValue

    Inclusive lower bound of the values returned

    int maxValue

    Exclusive upper bound of the values returned

    Returns
    Type Description
    IAsyncEnumerable<int>

    An infinite sequence of random integers

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if rand is null.

    ArgumentOutOfRangeException

    Thrown if minValue is greater than maxValue.

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